The Road to Amara

Temple of Kyuss IX
Drown the Darkness in Light

Milez, Thulben, Thia, and Delmirev awaken from their long and well deserved rest inside the sacrificial chamber within the Kyuss Temple. The party wastes little time and begins searching for clues on how to release a green orb that is affixed to a pillar within the room. Milez spots two more pillars, one containing a magical flame, and one containing, what he identifies as magical locking energy. While Thulben studies the pillars and their magic, Thulben loots the corpse of the Wight they had killed and discovers a scroll of dispel magic. Milez realizes the magic pillars need to be dispelled in an order according to the Kyuss calendar. Milez and Thulben work together to dispel the pillars and release the green orb. Milez snatches the orb and the party decides to start back towards the Temple entrance.

While traversing the temple, Thia falls a little behind the party as she feels something in her backpack is moving around. Slightly frightened Thia stops to investigate the strange occurrence. The other three party members realize Thia is missing and travel back to where she is. Thia slowly opens her backpack to discover its filled with thick webbing, and possibly something else… After inverting the bag a spider emerges from the bag along with all of Thia’s gear. The spider is instantly terrifying as it seems to have one of Thia’s skull trophies on its own head, giving it an even more frightening appearance. The spider taunts Thia by crawling up the walls and ceilings around her. Thia contemplates killing the spider but instead realizes the spider has grown a fondness for human flesh and so she attempts to feed the spider an ear from her neckless of ears. The plan works as the spider seems to trust Thia and instantly bonds with her. Milez, Thulben, and Delmirev all sigh in relief as they watch the events unfold whilst ready to leap into action to help Thia. Milez leads the way from there anxious to discover what happens when all the orbs are placed in a room they had discovered earlier.

Having been through these halls before, Milez feels safe and confident knowing they had killed whatever beast roamed the halls before. As Milez turns a corner he feels a slight heat from his amulet to his chest and suddenly a bone pile before him appears to animate and forms a Minotaur skeleton. The party works together, despite being in a tight hallway, and sends the Minotaur skeleton back into a pile of bones. Milez, now a little more cautious, continues on.

The party returns to a small room filled with pillars and Gargoyles and Milez instantly knows what to do. Placing orbs they had discovered throughout the temple on specific pillars, Milez humbly laughs as all the Gargoyles statues crumble. Milez carefully places a 4th orb as the rest of the party quietly awaits to see what happens. The orb is placed and silence rings throughout the room. Milez seems slightly more confused than the rest of the group until he remembers there is a 5th orb. Pulling the orange orb from his backpack, Milez looks around the room but can’t seem to figure out where it goes. After some investigating the party works as a team and discovers the lit brazier in the center of the room may hold the 5th and final location for the orb. Milez cast ray of frost instantly putting out the fire. Slowly and carefully Milez places the orange orb on the hand-shaped pedestal. The ground begins to rumble and shake as the large wall to the East of the room starts to slide open revealing a long web filled hallway. The party knows that no one has been through here in ages, and decides to journey down this sealed off section of the temple.

The party carries on and comes to a table with 4 potions of healing. Each hero grabs a potions and checks their surroundings. Feeling confident the party leaves the room and enters another where they discover a massive statue of a hand containing a treasure chest. Milez learns he can rotate the statue with a wheel but can’t figure out its purpose. Delmirev soon discovers the statue should have been rotated at any other angle as he falls victim to a pit trap when attempting to open the chest. Now stuck in a spiked pit trap, Delmirev has to watch helplessly as a Spawn of Kyuss appears at the base of the statue. The foul worm filled skeleton begins to attack the party by launches worms and viciously clawing away at Milez who is trapped alone with the Spawn. Thulben and Thia are isolated across the pit that Delmirev is stuck in, as they helplessly watch Milez and the Spawn fight it out. Delmirev manages to escape the pit with his beloved rope and joins Milez in the fight, while Thia and Thulben attack from a distance with a barrage of Javelins and arrows. Thulben eventually runs out of Javelins and attempts to jump the pit but fails and lands on the spikes below. While Thulben is trapped within the pit, the battle on the surface ensues and Delmirev falls victim to the Spawns claws. Milez watches as Delmirev falls unconscious and is once again fighting the Spawn alone. Thia, still isolated far away on the other side of the pit has a hard time identifying who is who in the battle and almost fires an arrow straight at the dying Delmirev. Thulben manages to escape the pit just in time as Milez is a bloody mess and at the point of exhaustion. Thulben rages on and bases the Spawn back into a pile of worms and bones. Milez uses one of Delmirev’s potions of healing to revive him and also drinks one himself, while Thulben loots the treasure chest. Thulben is amazed to discover a very rare scroll of resurrection within the chest, as well as several other items… Overwhelmed with loot and exhausted from battle, the party decides to rest once again within the treasure room…

Temple of Kyuss VIII
Summoning Spirits

The group finds a room they believe to be of sacrificial significants and begins recklessly attempting to solve another enigma. Delmirev sacrifices some of his blood into a bowl and a Shadow Demon appears. The Shadow Demon focuses on the paladin and Tiefling as a battle of two worlds collide.

The Shadow Demon proves to be a difficult challenge to the party, however eventually with a lot of help from Delmirev, the Shadow Demon returns to the nine hells. Still unsure on how to gain entry past the locked door, the exhausted and hurt party continues to spill blood into the sacrificial bowls. Using their own daggers, Delmirev, Thia, Thulben and Milez all cut themselves sacrificing their blood. The plan still doesn’t work, as Imps surface from their blood and attack. Thulben falls victim to one of the Imps and starts bleeding out as he is lyes unconscious.The party defeats the Imps and revives Thulben in the nick of time but are still at a loss on how they must please whatever God they’re sacrificing to.

Eventually Yousiff remembers that the Kyuss Dagger that Thia has must be used for the sacrifice. The party cuts themselves one by one again, except as Delmirev goes to grab the dagger he feels the negative energy from the Kyuss Dagger pierce through his skin. Thia grabs Yousiff and cuts his palm over the sacrificial bowl. Undead versions of everyone who split blood with the Kyuss Dagger forms from the blood and attacks the party. The Undeads are no match for the living and are all sent back to their shadow realm. The large double doors unlock and the party peeks inside only to see more Zombie Paladins and a Wight inside. The group decides to rest in another area of the temple before continuing.

Upon awaking, the party travels back to the sacrificial room. They devise a plan of attack and lunge into action. The plan goes well for the most part, but the Wight then summons a large Bone Ogre and an unseen threat comes to life. Delmirev conjures an ensnaring strike on the Wight causing it to be trapped where it stands. Thulben rages on and smashes his way though the countless number of zombies while Milez and Thia use a combination of magic and arrows to fatally kill other zombies from afar.. Milez overuse of magic causes him to cast a magic surge that causes both he and Thulben to become confused. Thulben rages on while confused and accidentally sees Milez as a threat striking him and causing him to fall unconscious. Luckily for Milez, Thulben then targets the Bone Ogre and delivers a critical bludenoning blow, knocking the bone ogre back into a pile of bones. Delmeriv defeats the Wight and revives Milez to his feet with his healing touch. The party looks around at the massive carnage of bodies and bones and realizes they’ve prevailed, but wonder, where did Yousiff disappear to?

Temple of Kyuss Part VII Continued...
Madness & Demons

Upon descending below, from the secret staircase discovered in a tomb, the party discovers a small crypt-like room filled with tombs and a desecrated statue of St. Cuthbert. Thulben and Milez work together opening the tombs and desecrating skeletons within them. Milez and Thia then open the large tomb once Milez removes the orb they discovered on top of it. The tomb is opened and a Spector appears attacking the party. The Spector drains some of the life within Milez but is soon defeated, or so the group thought. The remainder of energy from the Spector enters all the skeletons within the room and another battle ensues. Content Not Found: null takes the most of the impact but lives on as everyone works together to crumble the animated skeletons once and for all. Gold, gems, and a magical wand are discovered within the large tomb and the party heads back upstairs.

Once upstairs, the party then discovers a human named Yousif hiding in another tomb. Yousif seemed frightened and almost in complete madness until Milez used a spell of lessor restoration scroll on him. The human snaps back to reality not longer frightened, but still in shock. Milez spots a rare looking amulet around Yousif’s neck and barters Yousif’s safe return to the outside world so long as Yousif gives him the amulet and shows him where he got it. Yousif agrees and turns over the amulet to Milez. Milez feels an instant connection with it. Yousif then leads the party back through the temple where the group discovers a puzzle-like trap of tiles. Time is against the group as Delmirev Khasan sets of the trap and a wall moves the group into what looks like almost certain death. Karen is caught in some crossfire and falls unconscious. Thia stays behind in a safe area to tend to Thia while the remainder of the party fights, not in combat, but with logic. The party discovers the key to safe passage through the hallway just in time and continues south in unexplored territory. For Karen’s safety, Thia banishes her back into the Feywild to recover and rest, and joins the party again at Thulben’s lead. Thulben, now the most injured of the group from traps, manages to survive despite being badly burned.

The group finds a room they believe to be of sacrificial significants and begins recklessly attempting to solve another enigma. Delmirev sacrifices some of his blood into a bowl and a Shadow Demon appears. The Shadow Demon focuses on the paladin and Tiefling as a battle of two worlds collide.

Temple of Kyuss Part VII
Not all statues are evil

Still inside the forbidding Kyuss Temple, the Thia, Thulben, Delmirev, and Milez awaken in the old barracks where they last left off. The adventurers get started immediately not even taking a moment to eat breakfast. Thulben, feeling confident about clearing the barracks halls eight hours earlier, opens the door to discover the female elven assassin had reanimated into a zombie. The elven zombie had caught herself in one of Thulbens hunting traps, cauterizing her legs off. Unfortunatly for Thulben, his confidence caused him to be bitten by the zombie as she crawled towards him between the door threshold. A quick fight ensues and the zombie catches fire and dies from one of Milez fire bolts.

The party continues on and discovers another corpse inside a room of worship. This time the corpse is that of a half-orc. As Milez pokes the dead half-orc with his staff, the corpse reanimates and attacks. Another quick battle occurs and the zombie is killed. The party searches the room and finds some loot as well as some silver pieces. Thia places the silver pieces on a large vandalized statue of St. Cuthbert where the coins vanish and the statue seems to heal itself. St. Cuthbert seems to be making his presence known as much as he can, despite being overrun in a now pure evil place. Milez makes another offering to the statue, this time a St. Cuthbert amulet. When the amulet is places on the statue, it too vanishes and this time the party feels blessed as they gain 10 temporary hit points.

The party moves on, this time traveling back East through the Temple. The come to a series of tiles they believe to be trapped. The party decides to continue East through a door instead of South across the tiles. Descending through a maze-like hallway, the party encounters and slays four zombies before continuing on. The party eventually comes to a series of staircases leading down further into Temple’s lower chambers, where they discover they are inside the Temples old crypts. Thulben and Milez tag-team the tombs one by one discovering the skeletal remains of former Kyuss Paladins. Thulben accidentally gets smash happy on the tombs and breaks one that contained an explosion trap, causing him to be burned by the blast. Thulben, now a little more cautious, decides to take a break from tomb smashing and descend down a secret stairwell he discovered within another tomb. The party fallows him down into the cold, damp, blackness….

Temple of Kyuss Part VI
Something dark has happened here

Thulben, Milez, Thia, and Delmirev awaken from their rest still trapped inside a room where they had overcome animated statues and discovered two identical orbs. As they go to chow down on some breakfast rations they are truly horrified as most of their rations had turned to worms while they slept. It seems the dark energy in this old and forgotten temple has spoiled a lot of thing including their source of protein and energy. Delmirev Khassan is too disgusted to eat anything and decides to risk it and go hungry. The party soon discovers that one of the two orbs they found in the room was actually a duplicate used to open the sliding wall, revealing their escape.

As the group moves forward, their loss of energy and proper rest lead them back to rooms they’ve already cleared. Thulben eventually leads the group on the right path and to a new location where they encounter a massive two story, chapel-like room filled with several zombies and a wight. The group becomes concerned when Delmirev is bitten by a Zombie but is quickly reassured when the Paladin explains his immunity to diseases. Thulben falls victim to the Wights attacks and feels ill as he draws the closest to death he’s ever felt. After the bloodbath that ensued within the chapel the party loots the room and discovers a piece of paper indicating the translation of the weird symbols they had been seeing. The party is soon horrified again to learn another one of their companions has been bit by a zombie. This time Thia has fallen victim and starts to feel ill. Luckily the party discovers a scroll of cure diseases as if St. Cuthbert himself was looking out for Thia. Thia casts the magical scroll and starts to feel immediately better, however Delmirev’s hunger gets the best of him as he starts believing he is seeing a trapped pressure plate that isn’t there. His mind gets the best of him as he begins chucking candelabras at the nonexistent pressure plate attempting to activate the trap. Finally Milez convinces everyone to move forward.

The adventure continues on as the group soon discovers a narrow hallway with several doors. Room by room the party enters and loots their contents as they learn they are in the temples old barracks. The four heroes soon discover a mimic disguised as a chest. As the mimic attempts to grapple Delmirev, the creature is no match for he and his allies as they slay it with ease. As they approach the end of the hallway they discover a room filled with zombies feasting on the corpse of a female Elf. Thulben and Delmirev slash and bash the zombies in a threshold, as Milez and Thia blindly attack with a barrage of arrows and magical fire bolts. The effort is a success as they kill the remaining zombies and then loot the rotting and mangled corpse. As the group enters the last room, they discover a hidden room that was concealed behind a portrait of St. Cuthbert. The rooms contents seem to be worth the struggle to get there. Tired, hurt, and hungry, the party decide to rest in the old barracks.

Temple of Kyuss Part V
The Shadows aren't the only thing alive around here...

The party continues their search through the Temple of Kyuss. The longer they remain inside the more daunting and confusing it seems. The maze like Temple is hard enough to navigate in light, let alone the pitch black. Thulben, Delmirev, Thia, and Milez pull themselves together and trek on. Leaving the banquet hall they find themselves face to face with another shadow hiding in an old a damp overrun kitchen area. After the shadows defeat, the party discovers another maze like series of hallways where they eventually come to a library containing an assortment of magical documents, scrolls, and information. After looting the library, they discover a long ominous hallway filled with 6 statues of armor and another mysterious orb at the end of it. Upon Delmirev grabbing the orb from its pedestal the room seals shut and the statues animate and attack. The party is surrounded and face one of their hardest battles yet. With no way out Milez summons Tibblez whom takes the form of a fighter and eventually helps the party defeat the statues. The last remaining statue contained yet another mysterious orb that was identical in size, color, and shape from the one sitting on the pedestal. The adventurers decide to rest in the now sealed off room and await recovery before figuring a way out.

Temple of Kyuss Part IV
"Is this hell?"

The party continues to search the Lost Temple of Kyuss and the Paladin and wood elf discover some hidden magical treasures that may just prove this dungeon dive worthy of exploration. As the party continues their search, they find the journal of a fallen adventurer named Domis whom they soon find out met his demise from a magical animated flying sword. The party defeats the sword after an engaging and wild duel. The party rests to recover within the very room they fought the sword.

Lost Temple of Kyuss Continued Part III
This is no place for a paladin

The party continued through the temple and discovered another strange orb after nearly being defeated by a pair of wights. Some treasure was discovered in what appeared to be a master bedroom within the temple. Statues and portraits of St. Cuthbert remained although it seems like this place isn’t the place for such a divine deity. After looting some goods the party went on to discover a trash pit where they also discovered a secret door leading to another Zombie Ogre that was easily defeated. Inside the secret room were three chest and the Paladin seemed to fall prey to a floor trap attempting to access the treasure.

Temple of Kyuss Continued Part II
Adventure Log

The party continued to search and explore a lost ruined Paladin temple. They dodged many traps and made their way through long and deadly hallways only to discover that not everything in the temple was dead. Many undead, wights, and even a zombie ogre plaguing an isolated room. After a near death experiance the party somehow manages to survive and they loot up many potions and other helpful things to aid them on their exploration.


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