The Road to Amara

Den of Wolves Part III
Chaos and Catastrophe

Thulben, Milez, and Delmirev Khasan rest their weary bodies atop and inside the corpse of the colossal crab they had killed. Thia stands first watch with Glendore making sure no other creatures or foul beasts sneak up on her adventuring crew while they sleep. The first two hours go uneventful, however when Thia attempts to wake Delmirev to take over second watch she hears the sounds of something big swimming through the nearby murky water. Thia tries to warn Delmirev but in his still half-asleep state he tells Thia its just the sound of waves hitting the shoreline. Thia attempts to wake Milez and warn him but Milez is startled out of his nightmares and lets out a haunting scream that echoes throughout the cavern and waking the resting Thulben from inside the crabs makeshift mouth shelter. The party doesn’t believe Thia as the sound Thia had heard has suddenly stopped. Thia, aggravated at the party stomps away with her bow ready to fire at whatever emerges from the water. Thulben decides to entertain himself and go with Thia to the edge of the shoreline. Thia spots air bubbles rising to the surface of the water and is again convinced something lurks below. Thulben grows impatient and leaps into the water with his maul at the ready, but doesn’t seem to strike or even see anything. Milez a little confused at the commotion decides to join Thia at the shoreline. Thulben pulls himself back onto the shore and the three stare into the water. Milez gets close to water and finally sees the bubbles rising that Thia had been ranting about. He slowly backs away only to be forced into a summersault to avoid being snatched up by another colossal crab claw emerging from the water. Thia, Thulben , and Milez are stunned to see an ancient, seaweed covered, colossal crab emerge from the water. Delmirev decides to rush into action as he hears the sounds of the rest of his party draw their weapons. Thulben and Delmirev take their positions front and center and engage the crab but are snatched up by the crabs claws. Grappled 15 feet off the ground Thulben and Delmirev do their best to attack the crab while Thia and Milez assault the huge beast from a distance with spells and arrows. Thulben ends up dropping his maul into the deep and murky water but Milez saves the Maul by using mage hand to grab it just before it sinks. Thulben is finally able to cut the crab’s claw off, freeing himself, and killing the crab. The victory is short-lived as Thulben and Milez realize their clothing is covered in leaches. After cleaning their gear and and apologizing to Thia for not believing her, the party decides to make a raft out of the crab to cross the cavern waters.

The party floats across the water atop their crab raft with ease and begins searching around. Thulben finds a large pearl inside a huge clam and fashions a backpack out of rope to carry it. The party then ascends up a natural forming staircase into a narrow cavern corridor that is filled with low hanging stalactites. Thulben senses something isn’t quite right and warns the party to be careful on their approach. The mind of Milez gets the best of him as he begins to freak out in the tight and narrow lack of space. Thia adds to the dismay by sharing stories of Darkmantles and Piercers and Milez starts to march back from the direction in which he came. Thulben pulls Milez to the side and has motiving chat with him. Milez tries to pull himself together and decides to follow the rest of the party North through the cave. Thulben seems to be on the right path but Thia doesn’t follow the same tracks. A Darkmantle drops from the cave ceiling and attempts to attach itself to Thia. Milez is again overwhelmed and almost cowers against the cave walls. Thia drops her bow and quickly pulls her shortswords from their sheaths and begins slashing and hacking at the hovering Darkmantle. She kills the foul creature and takes a couple of its tentacles. Milez watches the ceilings as Thulben moves forward. He spots the stalactites above as they appear to move over the head of Thulben. More Darkmantles drop and attempt to attach themselves to the party. One Darkmantle attaches itself to Thia and as she begins suffocating Delmirev is able to pull the Darkmantle from her head. With a series of attacks from the party the Darkmantles are all slain and the party continues North.

Thulben and Delmirev cross through a boulder barricade and enter into a large opening within the cave. The two spot a cloaked figure standing in the dark with a dire wolf at his side and Thulben attempts conversation. The cloaked figure snaps his fingers and the snarling dire wolf rushes straight towards Thulben. Delmirev slaughters the dire wolf and the cloaked figure seems enraged. His skin begins to morph and tear and the humanoid figure howls as he transforms into a werewolf. Another humanoid figure that was sitting in a stone throne seems less aggravated and more so annoyed. He stand up, brushes his hands off, and begins disrobing. The figure then lets out a horrendous wolf-like howl as he too morphs into a werewolf, only this werewolf is huge in comparison. The party engages in a battle for their lives. As Milez casts spell after spell his magic surges once again and seems to poison the smaller of the two werewolves. As Delmirev takes on the werewolf one on one he slays the beast but he too falls unconscious. Thulben is quick to Delmirev’s side and fends off other dire wolves that look to make Delmirev a quick meal. The large werewolf rushes towards Milez but Milez flees almost cowering behind Thulben. Thulben takes on the werewolf in one on one combat and is bitten by the werewolf and feels a strange energy flow throughout his veins. While Thulben continues his combat with the werewolf the rest of the party rotates between attacking the werewolf and attempting to render aid to Delmirev. Milez again casts too many spells too quickly and surges his magic causing every creature within 60 feet of him to become invisible. The now invisible werewolf begins recklessly slashing away at the invisible party and ends up slashing Thia. The werewolf emerges and Milez quickly perry’s around the cave and blasts a fatal lightning bolt to the werewolf. The werewolf collapses and morphs back into his true human self. Thulben is able to render aid to Delmirev and feeds him a healing potion. Exhausted from the fight of their lives, the party decides to take a short rest before exploring any further. The thought is short-lived as Thia spots a wolf pup rushes to care for it. Thulben, frustrated and aggravated attempts to kills the wolf pup but Thia saves it just in time. Thulben is so angry he almost enters another rage and rushes toward Gelndore. Thia watches helplessly as Thulben bears his maul over his head and brings it smashing down onto Glendore instantly smashing him into blood and guts. Milez watches in a stunned and confused state, as Delmirev just drifts in and out of consciousness resting along a cave wall. Thia and Thulben lock eyes obviously frustrated and angry at one another. The heated silence and tension is broken by a child’s voice yelling for help from the blackness….

Den of Wolves Part II
A Colossal Battle

Rushed down a rapid under cavern river, Milez and Thulben drop off the edge of a waterfall into a small pool of murky water. They instantly feel creatures snapping at their legs and feet and swim as fast as they can to the shore. Thia and Delmirev Khasan, still upstream, are debating jumping in the river to join their comrades. Delmirev decides to send a message to Thulben using his half of the sending stone, and Thulben replies by telling him to go back to the entrance of the cavern. Delmirev and Thia decide to see if they can find an alternate route down stream by exploring an alternate route downstream. Thulben and Milez start to explore the shore but Thulben hears the sounds of sharp snaps coming from behind him and Milez. Dog sized crabs emerge from the water and seem to be in pursuit of Milez and Thulben. While Milez and Thulben engage the giant crabs, Thia and Delmirev make their way back to the cavern entrance in search of the other half of their party. Milez and Thulben fight through the giant crabs but the sound of more crabs can be heard coming from the water. Suddenly a colossal crab emerges from the water with five more giant crabs. The giant crabs rush Thulben and Milez and start clawing away at them hungry for their next meal. The Colossal Crab seems a bit more hungry and rushes the shore toppling over and killing the other giant crabs. She snatches Thulben in her claw while Milez attempts to cast damaging spells. As the colossal crab attempts to snatch Milez in her claw, she stops in confusion as Milez magic surges once again and is turned into a potted plant. Milez is saved from the attack and polymorphs back into his true self and begins attacking with spells once again. Thulben and Milez eventually kill the colossal crab and celebrate their victory by eating its fresh crab meat. Thia and Delmirev eventually find the passage that leads them to their comrades and join them in celebration before deciding to take a long earned rest around the security of the intimidating colossal crab corpse. Thia takes first watch as the rest of the party settles off to sleep…

Den of Wolves Part 1
No Place For A Sheep

As Delmirev finishes patching up Torbin, Milez can’t help but feel a great amount of time surpassed in the blink of an eye. He feels and senses as if something had happened to him and perhaps his comrades, but he just can’t place the unnerving feeling. Thulben and Delmirev decide to help Torbin on his quest and enter the cave in search of the werewolf that Torbin’s been longing to kill. The party begins to hesitate when they realize they are in short supply of silvered weapons that are needed to kill the legendary beast. Sensing good in the paladin, Torbin tosses Delmirev his trusty silvered dagger and supplies Thia with some silvered-tipped arrows that he had in his quiver. The party takes in one more breath of the fresh outdoors and once again plunges into cavern.

As soon as the party steps into the damp and dark cavern they spot a wooden sign held up by humanoid bones. The party can’t help but feel a little uneasy when they notice the clawed in words on the sign that read the words, “Be or Bring Meat.” Delmirev spots and harvests some mushrooms growing out of some dung that Thia identifies as wolf droppings, shortly before hearing the sound of wolves snarling in the not so far distance. The party prepares for the worst and get combat ready as they descend further into the cavern. Milez spots a pack of wolves and without hesitation cast a shatter spell on them that instantly kills the pack. Thulben, Delmirev, and Thia are almost speechless as the sorcerer seems to have grown and better adapted his magical abilities.

Trekking forward the four adventurers discover a corpse and loot its no longer needed possessions. Milez finds and pockets a magical ring from the corpse and the four move North East through the cave. A long and narrow corridor within the cavern seems daunting and hazardous but the heroes push forward. Suddenly the party is face to face with a Dire Wolf that snarls, and snaps viciously at the party. Thulben attacks and the dire wolf lets out a piercing howl. Packs of werewolves fill the narrow corridor from both the front and the back, leaving the party no choice but to fight their way through. With a barrage of sword swings, maul bashes, spell casting, and piercing arrows the wolves are left lifeless and the party victorious. The victory is short lives as the party encounters what seems to be a feeding room full of several packs of wolves. Delmirev rushes into combat once again and finds himself trying to take on more foes than he can handle. As a Dire Wolf tackles Delmirev to the ground, he is rendered unconscious and bleeding out. Thulben rushes to Delmirev’s aid but is halted in his tracks as something terrifying catches his eye. Emerging from the shadows, a werewolf appears and focuses in on Thulben. Milez attempts a spell and accidentally surges his magic causing him to cast an enlarge spell on himself accidentally. The spells works in the favor of Milez as he more than triples in size. The sheer size of Milez catches the attention of the werewolf giving Thulben time to slaughter more wolves and attempt to render aid to Delmirev. As Delmirev continues to bleed out, Milez summons Tibbelz who takes the form of a Cleric. Tibblez takes the place of Delmirev in the fight and the party is once again victorious. As Milez renders Delmirev back to life the party once again is awed in spectacle at the sorcerer’s abilities.

After looting through some corpses and bone piles the party treks back through the narrow corridor and comes to a wooden rope bridge that crosses a rushing underground cavern river. Standing menacingly at the center of the bridge is a cloaked figure. Thulben attempts conversation but the cloaked figure runs the opposite direction. Thulben and Milez enter onto the bridge, and once halfway across, are sent splashing into the rushing river when the cloaked figure cuts the ropes to the bridge. Thia and Delmirev watch helplessly as Milez and Thulben are sent rapidly down stream into the black depths of the cavern river….

Back to the Wilderness
Let there be light

Thia, Thulben, Delmirev, and Milez sort though their discovered loot from the Kyuss Temple and decide to leave the foul and forbidden temple. The party ascends the old crumbled staircase back into the wilderness from where they came days before. The storm that drove them into the temple has long since passed and the daylight is almost blinding when they reach the exterior of the temple. At first the light hurts their eyes but the fresh smell of evergreen trees and the open air of wilderness overtakes the mental pain of the blinding light. At last the party is out of the dark and mentally incapacitating temple.

The party argues a direction of travel as the opinion of which way to go splits the party. Thulben argues to travel towards the fallen tower to find more information of the whereabouts of his wife’s location, while MIlez argues to find a rumored tower to the North so that he can remove a curse from his amulet. Thia and Delmirev stand by idly waiting to hear the final decision. Finally the party decides to just trek North and see what they come into contact with first.

The party discovers a small clearing in the forest and learns that they are near the site of a mining cave belonging to the Hazardstaff Kingdom. Milez and Delmirev rummage through an old minors barracks and also discover that the cave may be full of crystals. Thulben scouts the area and comes into contact with 5 bears. Milez joins him and catches the bears by surprise with a deadly firebolt. A brief combat ensues as firebolts, arrows, javelins and swords from the party clash with the claws and teeth of the bears. As the bears are slaughtered one by one. One final black bear attempts to claw through Delmeriv just as Thulben leaps through the air and smashes the bear’s jaw so hard it comes flying through the back of the bears own skull. The echo of Thulben’s maul echo’s throughout the forest. The party looks around at the carnage to see only one of Thia’s arrows in a bear’s corpse. They find Thia in a trance several feet away from the area of combat sulking over the senseless killing of natures own beast. Thia mourns the loss of the bears and buries their bodies but not before Thulben skins one of the creatures for its pelt. Delmirev and Thulben then work together to pull a chest that was half buried in the ground. Inside the chest they discover 15 gold pieces and move on the East.

The heroes discover a fast flowing river and stick close to it to find a way across. They eventually come to a bridge and cross it without much delay. Thia begins to spot dead trees amongst the forest and discovers they hold a dark energy to them. Milez sets the tree ablaze to be on the safe side and the party moves further North. Another encounter ensues as a Brown Bear catches Delmirev by surprise and charges towards him. The bear doesn’t survive long and Thulben then skins the brown bear for its pelt.

Screams can be heard from the North of what sounds like an injured male. The party moves in to investigate and finds a half orc named Torbin. Torbin is clearly injured as his left leg is severed at the knee. Torbin tells the party he was possibly bitten by a werewolf inside a nearby cave as he was attempting to hunt for one by the name of Utenial. The party begins to gather and share information from Torbin as Delirev works on patching him up.

Temple of Kyuss IX
Drown the Darkness in Light

Milez, Thulben, Thia, and Delmirev awaken from their long and well deserved rest inside the sacrificial chamber within the Kyuss Temple. The party wastes little time and begins searching for clues on how to release a green orb that is affixed to a pillar within the room. Milez spots two more pillars, one containing a magical flame, and one containing, what he identifies as magical locking energy. While Thulben studies the pillars and their magic, Thulben loots the corpse of the Wight they had killed and discovers a scroll of dispel magic. Milez realizes the magic pillars need to be dispelled in an order according to the Kyuss calendar. Milez and Thulben work together to dispel the pillars and release the green orb. Milez snatches the orb and the party decides to start back towards the Temple entrance.

While traversing the temple, Thia falls a little behind the party as she feels something in her backpack is moving around. Slightly frightened Thia stops to investigate the strange occurrence. The other three party members realize Thia is missing and travel back to where she is. Thia slowly opens her backpack to discover its filled with thick webbing, and possibly something else… After inverting the bag a spider emerges from the bag along with all of Thia’s gear. The spider is instantly terrifying as it seems to have one of Thia’s skull trophies on its own head, giving it an even more frightening appearance. The spider taunts Thia by crawling up the walls and ceilings around her. Thia contemplates killing the spider but instead realizes the spider has grown a fondness for human flesh and so she attempts to feed the spider an ear from her neckless of ears. The plan works as the spider seems to trust Thia and instantly bonds with her. Milez, Thulben, and Delmirev all sigh in relief as they watch the events unfold whilst ready to leap into action to help Thia. Milez leads the way from there anxious to discover what happens when all the orbs are placed in a room they had discovered earlier.

Having been through these halls before, Milez feels safe and confident knowing they had killed whatever beast roamed the halls before. As Milez turns a corner he feels a slight heat from his amulet to his chest and suddenly a bone pile before him appears to animate and forms a Minotaur skeleton. The party works together, despite being in a tight hallway, and sends the Minotaur skeleton back into a pile of bones. Milez, now a little more cautious, continues on.

The party returns to a small room filled with pillars and Gargoyles and Milez instantly knows what to do. Placing orbs they had discovered throughout the temple on specific pillars, Milez humbly laughs as all the Gargoyles statues crumble. Milez carefully places a 4th orb as the rest of the party quietly awaits to see what happens. The orb is placed and silence rings throughout the room. Milez seems slightly more confused than the rest of the group until he remembers there is a 5th orb. Pulling the orange orb from his backpack, Milez looks around the room but can’t seem to figure out where it goes. After some investigating the party works as a team and discovers the lit brazier in the center of the room may hold the 5th and final location for the orb. Milez cast ray of frost instantly putting out the fire. Slowly and carefully Milez places the orange orb on the hand-shaped pedestal. The ground begins to rumble and shake as the large wall to the East of the room starts to slide open revealing a long web filled hallway. The party knows that no one has been through here in ages, and decides to journey down this sealed off section of the temple.

The party carries on and comes to a table with 4 potions of healing. Each hero grabs a potions and checks their surroundings. Feeling confident the party leaves the room and enters another where they discover a massive statue of a hand containing a treasure chest. Milez learns he can rotate the statue with a wheel but can’t figure out its purpose. Delmirev soon discovers the statue should have been rotated at any other angle as he falls victim to a pit trap when attempting to open the chest. Now stuck in a spiked pit trap, Delmirev has to watch helplessly as a Spawn of Kyuss appears at the base of the statue. The foul worm filled skeleton begins to attack the party by launches worms and viciously clawing away at Milez who is trapped alone with the Spawn. Thulben and Thia are isolated across the pit that Delmirev is stuck in, as they helplessly watch Milez and the Spawn fight it out. Delmirev manages to escape the pit with his beloved rope and joins Milez in the fight, while Thia and Thulben attack from a distance with a barrage of Javelins and arrows. Thulben eventually runs out of Javelins and attempts to jump the pit but fails and lands on the spikes below. While Thulben is trapped within the pit, the battle on the surface ensues and Delmirev falls victim to the Spawns claws. Milez watches as Delmirev falls unconscious and is once again fighting the Spawn alone. Thia, still isolated far away on the other side of the pit has a hard time identifying who is who in the battle and almost fires an arrow straight at the dying Delmirev. Thulben manages to escape the pit just in time as Milez is a bloody mess and at the point of exhaustion. Thulben rages on and bases the Spawn back into a pile of worms and bones. Milez uses one of Delmirev’s potions of healing to revive him and also drinks one himself, while Thulben loots the treasure chest. Thulben is amazed to discover a very rare scroll of resurrection within the chest, as well as several other items… Overwhelmed with loot and exhausted from battle, the party decides to rest once again within the treasure room…

Temple of Kyuss VIII
Summoning Spirits

The group finds a room they believe to be of sacrificial significants and begins recklessly attempting to solve another enigma. Delmirev sacrifices some of his blood into a bowl and a Shadow Demon appears. The Shadow Demon focuses on the paladin and Tiefling as a battle of two worlds collide.

The Shadow Demon proves to be a difficult challenge to the party, however eventually with a lot of help from Delmirev, the Shadow Demon returns to the nine hells. Still unsure on how to gain entry past the locked door, the exhausted and hurt party continues to spill blood into the sacrificial bowls. Using their own daggers, Delmirev, Thia, Thulben and Milez all cut themselves sacrificing their blood. The plan still doesn’t work, as Imps surface from their blood and attack. Thulben falls victim to one of the Imps and starts bleeding out as he is lyes unconscious.The party defeats the Imps and revives Thulben in the nick of time but are still at a loss on how they must please whatever God they’re sacrificing to.

Eventually Yousiff remembers that the Kyuss Dagger that Thia has must be used for the sacrifice. The party cuts themselves one by one again, except as Delmirev goes to grab the dagger he feels the negative energy from the Kyuss Dagger pierce through his skin. Thia grabs Yousiff and cuts his palm over the sacrificial bowl. Undead versions of everyone who split blood with the Kyuss Dagger forms from the blood and attacks the party. The Undeads are no match for the living and are all sent back to their shadow realm. The large double doors unlock and the party peeks inside only to see more Zombie Paladins and a Wight inside. The group decides to rest in another area of the temple before continuing.

Upon awaking, the party travels back to the sacrificial room. They devise a plan of attack and lunge into action. The plan goes well for the most part, but the Wight then summons a large Bone Ogre and an unseen threat comes to life. Delmirev conjures an ensnaring strike on the Wight causing it to be trapped where it stands. Thulben rages on and smashes his way though the countless number of zombies while Milez and Thia use a combination of magic and arrows to fatally kill other zombies from afar.. Milez overuse of magic causes him to cast a magic surge that causes both he and Thulben to become confused. Thulben rages on while confused and accidentally sees Milez as a threat striking him and causing him to fall unconscious. Luckily for Milez, Thulben then targets the Bone Ogre and delivers a critical bludenoning blow, knocking the bone ogre back into a pile of bones. Delmeriv defeats the Wight and revives Milez to his feet with his healing touch. The party looks around at the massive carnage of bodies and bones and realizes they’ve prevailed, but wonder, where did Yousiff disappear to?

Temple of Kyuss Part VII Continued...
Madness & Demons

Upon descending below, from the secret staircase discovered in a tomb, the party discovers a small crypt-like room filled with tombs and a desecrated statue of St. Cuthbert. Thulben and Milez work together opening the tombs and desecrating skeletons within them. Milez and Thia then open the large tomb once Milez removes the orb they discovered on top of it. The tomb is opened and a Spector appears attacking the party. The Spector drains some of the life within Milez but is soon defeated, or so the group thought. The remainder of energy from the Spector enters all the skeletons within the room and another battle ensues. Content Not Found: null takes the most of the impact but lives on as everyone works together to crumble the animated skeletons once and for all. Gold, gems, and a magical wand are discovered within the large tomb and the party heads back upstairs.

Once upstairs, the party then discovers a human named Yousif hiding in another tomb. Yousif seemed frightened and almost in complete madness until Milez used a spell of lessor restoration scroll on him. The human snaps back to reality not longer frightened, but still in shock. Milez spots a rare looking amulet around Yousif’s neck and barters Yousif’s safe return to the outside world so long as Yousif gives him the amulet and shows him where he got it. Yousif agrees and turns over the amulet to Milez. Milez feels an instant connection with it. Yousif then leads the party back through the temple where the group discovers a puzzle-like trap of tiles. Time is against the group as Delmirev Khasan sets of the trap and a wall moves the group into what looks like almost certain death. Karen is caught in some crossfire and falls unconscious. Thia stays behind in a safe area to tend to Thia while the remainder of the party fights, not in combat, but with logic. The party discovers the key to safe passage through the hallway just in time and continues south in unexplored territory. For Karen’s safety, Thia banishes her back into the Feywild to recover and rest, and joins the party again at Thulben’s lead. Thulben, now the most injured of the group from traps, manages to survive despite being badly burned.

The group finds a room they believe to be of sacrificial significants and begins recklessly attempting to solve another enigma. Delmirev sacrifices some of his blood into a bowl and a Shadow Demon appears. The Shadow Demon focuses on the paladin and Tiefling as a battle of two worlds collide.

Temple of Kyuss Part VII
Not all statues are evil

Still inside the forbidding Kyuss Temple, the Thia, Thulben, Delmirev, and Milez awaken in the old barracks where they last left off. The adventurers get started immediately not even taking a moment to eat breakfast. Thulben, feeling confident about clearing the barracks halls eight hours earlier, opens the door to discover the female elven assassin had reanimated into a zombie. The elven zombie had caught herself in one of Thulbens hunting traps, cauterizing her legs off. Unfortunatly for Thulben, his confidence caused him to be bitten by the zombie as she crawled towards him between the door threshold. A quick fight ensues and the zombie catches fire and dies from one of Milez fire bolts.

The party continues on and discovers another corpse inside a room of worship. This time the corpse is that of a half-orc. As Milez pokes the dead half-orc with his staff, the corpse reanimates and attacks. Another quick battle occurs and the zombie is killed. The party searches the room and finds some loot as well as some silver pieces. Thia places the silver pieces on a large vandalized statue of St. Cuthbert where the coins vanish and the statue seems to heal itself. St. Cuthbert seems to be making his presence known as much as he can, despite being overrun in a now pure evil place. Milez makes another offering to the statue, this time a St. Cuthbert amulet. When the amulet is places on the statue, it too vanishes and this time the party feels blessed as they gain 10 temporary hit points.

The party moves on, this time traveling back East through the Temple. The come to a series of tiles they believe to be trapped. The party decides to continue East through a door instead of South across the tiles. Descending through a maze-like hallway, the party encounters and slays four zombies before continuing on. The party eventually comes to a series of staircases leading down further into Temple’s lower chambers, where they discover they are inside the Temples old crypts. Thulben and Milez tag-team the tombs one by one discovering the skeletal remains of former Kyuss Paladins. Thulben accidentally gets smash happy on the tombs and breaks one that contained an explosion trap, causing him to be burned by the blast. Thulben, now a little more cautious, decides to take a break from tomb smashing and descend down a secret stairwell he discovered within another tomb. The party fallows him down into the cold, damp, blackness….

Temple of Kyuss Part VI
Something dark has happened here

Thulben, Milez, Thia, and Delmirev awaken from their rest still trapped inside a room where they had overcome animated statues and discovered two identical orbs. As they go to chow down on some breakfast rations they are truly horrified as most of their rations had turned to worms while they slept. It seems the dark energy in this old and forgotten temple has spoiled a lot of thing including their source of protein and energy. Delmirev Khassan is too disgusted to eat anything and decides to risk it and go hungry. The party soon discovers that one of the two orbs they found in the room was actually a duplicate used to open the sliding wall, revealing their escape.

As the group moves forward, their loss of energy and proper rest lead them back to rooms they’ve already cleared. Thulben eventually leads the group on the right path and to a new location where they encounter a massive two story, chapel-like room filled with several zombies and a wight. The group becomes concerned when Delmirev is bitten by a Zombie but is quickly reassured when the Paladin explains his immunity to diseases. Thulben falls victim to the Wights attacks and feels ill as he draws the closest to death he’s ever felt. After the bloodbath that ensued within the chapel the party loots the room and discovers a piece of paper indicating the translation of the weird symbols they had been seeing. The party is soon horrified again to learn another one of their companions has been bit by a zombie. This time Thia has fallen victim and starts to feel ill. Luckily the party discovers a scroll of cure diseases as if St. Cuthbert himself was looking out for Thia. Thia casts the magical scroll and starts to feel immediately better, however Delmirev’s hunger gets the best of him as he starts believing he is seeing a trapped pressure plate that isn’t there. His mind gets the best of him as he begins chucking candelabras at the nonexistent pressure plate attempting to activate the trap. Finally Milez convinces everyone to move forward.

The adventure continues on as the group soon discovers a narrow hallway with several doors. Room by room the party enters and loots their contents as they learn they are in the temples old barracks. The four heroes soon discover a mimic disguised as a chest. As the mimic attempts to grapple Delmirev, the creature is no match for he and his allies as they slay it with ease. As they approach the end of the hallway they discover a room filled with zombies feasting on the corpse of a female Elf. Thulben and Delmirev slash and bash the zombies in a threshold, as Milez and Thia blindly attack with a barrage of arrows and magical fire bolts. The effort is a success as they kill the remaining zombies and then loot the rotting and mangled corpse. As the group enters the last room, they discover a hidden room that was concealed behind a portrait of St. Cuthbert. The rooms contents seem to be worth the struggle to get there. Tired, hurt, and hungry, the party decide to rest in the old barracks.

Temple of Kyuss Part V
The Shadows aren't the only thing alive around here...

The party continues their search through the Temple of Kyuss. The longer they remain inside the more daunting and confusing it seems. The maze like Temple is hard enough to navigate in light, let alone the pitch black. Thulben, Delmirev, Thia, and Milez pull themselves together and trek on. Leaving the banquet hall they find themselves face to face with another shadow hiding in an old a damp overrun kitchen area. After the shadows defeat, the party discovers another maze like series of hallways where they eventually come to a library containing an assortment of magical documents, scrolls, and information. After looting the library, they discover a long ominous hallway filled with 6 statues of armor and another mysterious orb at the end of it. Upon Delmirev grabbing the orb from its pedestal the room seals shut and the statues animate and attack. The party is surrounded and face one of their hardest battles yet. With no way out Milez summons Tibblez whom takes the form of a fighter and eventually helps the party defeat the statues. The last remaining statue contained yet another mysterious orb that was identical in size, color, and shape from the one sitting on the pedestal. The adventurers decide to rest in the now sealed off room and await recovery before figuring a way out.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.